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 GU 12 pour le DE

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4 participants
AuteurMessage
rahmma
Citoyen
rahmma


Nombre de messages : 233
Age : 42
Localisation : Dans son Virus lab
Date d'inscription : 03/07/2007

GU 12 pour le DE Empty
MessageSujet: GU 12 pour le DE   GU 12 pour le DE Icon_minitimeMar 14 Juil 2009 - 1:55

Game Update 12



Chapter Gift

Everyone will receive a Hologram of Jedi Knight Skywalker's Cybernetic Arm when they log in.
Community Requests

The collections window now displays the number of earned badges.
Engineer Trader

New droids craftable by engineers:
8D8
ASN-121
CWW8
Dwarf Spider Droid
INS-444
LIN Demolitionmech Droid
Magnaguard
Mark IV Sentry Droid
Pit Droid
Super Battle Droid
Union Sentry Droid
New combat modules and combat commands for droids:
Flame Jet (cone fire attack)
Electrical Shock (single target attack)
Droideka Shield (damage reduction buff)
Torturous Needle (single target attack)
Regenerative Plating (droid self repair)
Battery Dump (AOE electrical attack)
Combat module ratings will no longer be displayed on a droid module, if they are zero.
Structure maintenance will no longer be displayed on droid modules if it is zero.
The structure maintenance run display no longer displays an Add button, if the list of structures is empty.
Canceling a droid assignment to a structure no longer assigns the droid to the structure.
Droid levels are affected by combat module effectiveness divided by ten, allowing for more flexibility with droid crafting.
Non-traders have a maximum droid level of 60, when they call their droid. This is due to not being able to fully control the droid to its maximum potential.
Weapon expertise removed.
Combat droid module expertise added (6 new modules; 10 new expertise).
All droid commands now give a failure message for not having a droid out and not having the required module installed for the command to work.
Destroying a building will properly remove it from a droid's structure maintenance list.
Auto-harvesting without power will no longer function.
If a droid is out of power, its datapad is now inaccessible.
If a droid is out of power, it cannot be used to craft items.
Power droids will now recharge a droid target, provided that a command has been trained on the power droid.
Added four new detonation modules that increase in power the higher the crafting level (Detonation Modules 1-5 are now available).
Draft schematics for chassis, components, modules, and socket clusters have been renamed so they are displayed by category in the crafting tool's draft schematic list.
Droids using a harvest module no longer get hung on invalid targets, when auto-harvesting.
"A Droid Battery" renamed to "Droid Battery".
Junk loot batteries have been renamed to be a specific type of copper to differentiate them from a crafted droid battery.
Droid deeds should now properly display their level.
Data Storage Module 5 - Incorrect description for the Electronics GP Module described as Processing Unit has been changed to Data Management Unit.
Data Storage Module 5 and Item Storage Module 5 crafting experience have been increased.
Droids and droid deeds now show combat statistics on them.
Droid batteries now show the count of their stack in their examine window, provided they are crafted after this update.
Droid battery draft schematics no longer need conductivity for their casing. Instead, they use quality of the ore needed.
Droid batteries may now be used from your inventory or hotbar, provided they are crafted after this update.
Changed socket banks to be in the droid component list instead of a generic component list. Renamed the socket banks to be clearer as to what they are for.
Data storage module rating and slot information now shows up on the droid's deed as well as its datapad entry.
Droid Item Storage ratings have been expanded from allowing a maximum item storage of 10 to a new maximum of 30 items.
Droid deeds and droid control devices in your datapad should now show their storage module rating as well as inventory capacity, if they have been crafted with a droid storage module.
Droid storage compartment now displays its quality value for all new compartments crafted.
Non-traders have a maximum droid level of 60, when they call their droid. This is due to not being able to fully control the droid to its maximum potential.
Fixed a mislabeled part "Manipulator Arm" to display that it really needs a "Manipulator Arm Package Set" on the Treadwell droid and the Advanced Treadwell droid.
Corellia Droid Dungeon

A new quest series for players around level 50.
Investigate the underground Droid factory and help Corsec end the droid threat.
If you've completed the last of the legacy quests, talk to Agent Taarna in Nashal to start the new quests.
Crafting:

Draft Schematics affected by the 99% maximum experimentation bug may now be crafted up to 100%.
Structure Trader

Reduced the ambient audio of weapon and structure crafting stations.
TCG:

The M'a Jong's Galactic Tiles Arcade Cabinet can now be played by others.
Bugs

Fixed an issue were entertainer buffs values getting corrupted after PvP death.
Battlefield

Dueling a player of your same faction no longer reduces the enemy team's points or counts as a kill on the leader board.
Legacy Quests

The weapons given out during the legacy quest line by Balfur Jhcor now have a level requirement of 55.
Agent Taarna will now point you towards the Corellian Droid Bunker when you finish the last of the quests on Talus.
Misc

Fixed an issue where some Mayors were not considered the 'owner' of City Decorations if they were Mayor pre-Update 8, and still are the Mayor.


Note: Cybernetics and one more droid aren't quite ready for public testing and will be available in a future test build.




======================


voila ca tombe bien vu que j'ai plein de matos DE a faire Smile
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Fisherman
Général
Fisherman


Nombre de messages : 2073
Age : 104
Localisation : Dark Tears
Date d'inscription : 08/03/2009

GU 12 pour le DE Empty
MessageSujet: Re: GU 12 pour le DE   GU 12 pour le DE Icon_minitimeMar 14 Juil 2009 - 18:20

Weapon expertise removed.

Ca c'est important, cela signifie que l'on ne peut plus faire de survival knife, donc plus difficile pour le RE avec les trader DE ...

S'en va faire un stock Bad)
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Sycetto
Général
Sycetto


Nombre de messages : 799
Localisation : DTC
Date d'inscription : 03/04/2007

GU 12 pour le DE Empty
MessageSujet: Re: GU 12 pour le DE   GU 12 pour le DE Icon_minitimeVen 17 Juil 2009 - 14:16

Voila quelques screens de ce qui va arriver.
GU 12 pour le DE Screen11
GU 12 pour le DE Screen12
GU 12 pour le DE Screen13

Mes preférés ci dessous :p
GU 12 pour le DE Screen14
GU 12 pour le DE Screen15

On pourra aussi crafter tout ce qui est Cyber :
GU 12 pour le DE Screen18
GU 12 pour le DE Screen19
GU 12 pour le DE Screen20
GU 12 pour le DE Screen22
GU 12 pour le DE Screen23

spiderman
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Sycetto
Général
Sycetto


Nombre de messages : 799
Localisation : DTC
Date d'inscription : 03/04/2007

GU 12 pour le DE Empty
MessageSujet: Re: GU 12 pour le DE   GU 12 pour le DE Icon_minitimeVen 17 Juil 2009 - 14:19

Fisherman a écrit:
Weapon expertise removed.

Ca c'est important, cela signifie que l'on ne peut plus faire de survival knife, donc plus difficile pour le RE avec les trader DE ...

S'en va faire un stock Bad)

Apparement tu pourras quand même le faire.

spiderman
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Viper
Citoyen
Viper


Nombre de messages : 1898
Age : 35
Localisation : paris / Lok / Dans l'espace
Date d'inscription : 23/07/2007

GU 12 pour le DE Empty
MessageSujet: Re: GU 12 pour le DE   GU 12 pour le DE Icon_minitimeMar 21 Juil 2009 - 15:23

bon les trader, une ballade de sampling s'impose sur musta
les pilotes, on va miner

pourquoi??
regardez moi cette grosse mouche mecanique

GU 12 pour le DE Screen16
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GU 12 pour le DE Empty
MessageSujet: Re: GU 12 pour le DE   GU 12 pour le DE Icon_minitime

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